V1 build
First thing first listing down the game Features:
- A Basic 2D character Setup with 3 hit combo melee
- 2 Types of enemies :
A Spell Casting (range) Enemy
A Melee Enemy
- An "Intractable" Platform along with a normal moving Platform
- Parallax Background with a little dynamic camera setup as placeholder ( not enable for this build )
- Gumba stop attack for player. Currently its disable because it does not fit in the game
Technical
- Basic Audio setup with an Audio Manager + Database
Gameplay
Simple A to B 2D Platformer
Sadly i wanted to use a json save system but it seems i still lack some knowledge on how to make it work under itch.i
And lastly some fun facts and key point. The main goal is to have a 2d template ready to go as I have done 1 previously but it was quite messy compare to this one. Good thing is I have a base to rebuild.
Next was to make sure its compatible with Touch controls which is crucial as i want to deploy projects to mobile, as that was and still is one of my "Requirement" when i picked up game dev and choosing the game engine.
Also because of the new controls provided by Unity i now can also port over to console if i need to since the control scheme supports gamepad.
Before i end the post some fun facts:
- Project started on 1 of august, took 4 weeks to finish
well not 4 weeks since i did snooze for 1 week + playing other games, tsk tsk.
- Game Build Size : 23mb ( to my surprise its slightly bigger that what i expected for a 2D game but looks like Textures are the culprit here.)
These are the 2 biggest space hog :
Textures - 14.7 mb - 54.9%
Sounds - 9.5 mb - 35.6%
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