Beginning to polish the game


Another polish pass was done, This round its a long list so here it is 

Story script clean up.

Not really the narrative script portion but also some efforts are spent there. but mainly the back end codes, Trigger spots for certain story to play out.

Now the story has a prologue which serve as the Tutorial for the game, There is 1 ending on Chapter 1 and 4 Choices for Chapter2, in which needed some optimization and clean up for the 4 story branches, with different story endings. 2 endings will lead to a "Mission/Quest" selector with needed some extra time to add, The most of the game mechanics are already in. More to come!

Random Event

The Random Event game mechanic took a big pass for this update, first you will notice the location selector looks  a little different. now it shows that the possible Encounter Types that you can possible encounter them in which this will be an "unlock" through the story also UI require some extra work before that choice can be made. 

Combat

A simple but much needed pass is needed, for starters clean up the "Stun" and "Interrupt" game mechanic. Some enemies are immune to Stun, and most importantly when enemy stun you. Minor change to the skill, mainly testing out some function. more on this when i take another pass. Having the knowledge learn from Battle Bridge helps here but Voyager will not have a complicated combat compare to Battle Bridge.

UI and Audio 

Finally starting to clean up the UI of the game. the priority is to allocate which font for which part of of the UI since there are 4 fonts currently being used. It is better to keep it simple and have the same font all across the board.

Basic audio interface has been created, one of the basic controls for any game. There are some stray and missing sounds due to poor planning in the beginning.


and that's it! 

until the stay tune for the next update.

Files

index.zip Play in browser
Feb 11, 2024

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