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Battle Bridge
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Devlog
WebGL v15 Build Feature - A HUD visual overhaul
April 05, 2024
by
iRgamer
This round the update is simple. replacing most of the UI placeholder and polish the UI Logic. And that's it! A very very short update i say. Really there is nothing much to say here since its mainly...
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WebGL v14 Build Feature - Colorful Space
March 26, 2024
by
iRgamer
Another Milestone Build and update! This time i have added better model assets, UI and Sounds! Finally i can dust off some of the assets i bought quite a while ago, and they are finally being used. As...
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WebGL v13 Build Feature - Boss Mode Pt.2 , Milestone Build!
December 21, 2023
by
iRgamer
WebGL v13 Build, The Milestone build for 2023. Finally Battle Bridge has reach a Milestone! Most if not all the feature that i need to develop is all in. There are 1 more feature that i want to sneak...
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WebGL v12 Build Feature - Boss Mode
July 08, 2023
by
iRgamer
WebGL v12 Build Feature - Boss Mode - Added a new Enemy, Sector Dreadnought - Sector Blockade are unique encounter to go up against stronger opponents - Sector Dreadnought have "ship segments" that ca...
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Boss Fight! if you can get there.
June 09, 2023
by
iRgamer
Just a minor update adding a boss Sector as i want the Boss fight to be more then just a bullet sponge but also it should serve as a dynamic power check as well. Bit first a simple boss fight would do...
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Big Small Little Changes - Keep it Simple
June 06, 2023
by
iRgamer
WebGL v11 Build Feature - Keeping it Simple Lets start off with the new QOL for the game. Added a New Function to explore the next area without "going back" to the Bridge/Menu. Reduce the back to brid...
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WebGL v10 Build Feature - Training up a better you
April 10, 2023
by
iRgamer
WebGL v10 Build Feature - Training up a better you - Introducing 3 attribute for the player to choose from -Reactor Core will add Weapon Damage -Engine Core will increase the chance to not get damaged...
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WebGL v9 Build Feature - Shields Up, Red Alert
March 26, 2023
by
iRgamer
- Added 2 new attribute to the player, Shield and Evasion(Dodge) - Shield comes with 2 sub attribute, Shield Strength which will determined how much is reduced before hitting the hull ( HP ) and Shiel...
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WebGL v8 Build Feature - Self Improvement
January 09, 2023
by
iRgamer
WebGL v8 Build Feature - Self Improvement Finally Passive Module made its way into the game There are 3 modules, Auto attack, increase attack speed ( faster attack ) and more damage! with the introduc...
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WebGL v7 Build Feature - Sounds in Space
August 30, 2022
by
iRgamer
- Added 2 more weapons to the list, Projectiles! - Projectile neeed travel time to hit the target, but will hit hard. - Added sound effect for button, weapon and ship explosion. - Added basic Weapon e...
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v6 Build - Hostile Enemies
May 02, 2022
by
iRgamer
WebGL v6 Build Feature - Hostile Enemies Added more then 1 enemy to fight against, Its a fleet Now! Enable stronger enemies after the first Sector More Script Cleanup - Reducing more runtime function...
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v5 build -Shop and Special Weapons ( skills )
May 02, 2022
by
iRgamer
WebGL v5 Build Feature - Shop and Special Weapon Active Special Weapon System ( Skill ) Big Shot - High Damage, uses Ammo Emp - Resets and Lock Current Enemy Attack / STUN DOT - Damage over Time Attac...
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V4 build - Better Combat
May 02, 2022
by
iRgamer
WebGL V4 Build Feature - Improving Combat Gameplay Main Weapon comes in 3 types - Fast Firing, Low Damage - Standard Base Line weapon - Slow Firing, High Damage Added System ( Skill ) to the game - Ba...
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V3 build, Clean Up, Placeholder and Improving the game
February 28, 2022
by
iRgamer
WebGL V3 Build Feature -Clean up and improve the Exploration Gameloop -There are 3 unique "space", Empty, Encounter, and Point of Interest -You can always revist the Point of interest once its discove...
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Game rebuild now supports WebGL
February 01, 2022
by
iRgamer
Welcome to my prototype build for battle bridge, The current build v2 Rebuild the game from v1 as it had some issue to run on WebGL. By rebuilding the game i have to remove a lot of function to test o...
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